FLASH 4 Web Animation f/x
& Design
Vikki Dawson
March 1, 2000
FLASH
4 Web Animation f/x & Design starts out by explaining the newest
capabilities of FLASH 4. They call it a snapshot, I call it an enticer.
If I didn't have FLASH 4 before I had this book I would be first in line
to get it tomorrow morning. However, nothing I read in the snapshot
section was anything other than the truth about the newest capabilities
of FLASH 4.
After detailing the new capabilities
the author takes you through the drawing tools available in FLASH 4 to
get you familiar with the interface and how things work. This is very
important information necessary to follow the next chapters.
The book teaches some basic and some
advanced techniques as well as giving tips and hints about things that
work and things that don't. The tutorials are great and easy to follow.
Once you get past the basic and
advanced drawing techniques, the book takes you through animation. It's
what we all want, action. Again, the tutorials are easy to follow.
The next chapter takes you through the
advanced animation and the actions. I was impressed with how much
information was packed in this section. Although a small section of the
book, it gives understandable information on topics that include Get
URL,
Drag Movie Clip, If Frame is Loaded, and more. It shows examples so
you're not just reading the text, you're seeing the actual coding.
Flash 4 introduced a new scripting
language called ActionScript. This scripting language allows you to
create FLASH 4 movies with more interactive capabilities. The
chapter on ActionScript will give you enough information to get you
going.
The author also takes you through some
basics of using FLASH 4 with other Macromedia software including
FreeHand, Fireworks 2 and Dreamweaver 2.
Another very good chapter covers using
text in FLASH 4 and discusses editable text fields, animating,
reshaping, adding outlines, and filling text with bitmaps.
A very exciting chapter for me was the
chapter on forms. Included in this chapter are the FS Commands, how to
communicate between FLASH 4 and javascript. This chapter also covers
exporting movies and other export options including importing and
exporting Quick Time movies.
The last chapter takes you through
publishing a movie and really covers a lot of territory with a great
amount of information.
And finally the book includes three
appendices that cover ASCII character values, features that were
introduced in FLASH 3 and visual guide to FLASH 4, which if you need to
find out about a feature quickly, it's the best place to start.
The book is well written, easy to
understand and follow, and the index is quite comprehensive. I didn't have any
trouble looking in the index and finding what I was looking for. This is
a great book for the price. You can get this book at Coriolis
and if you want to learn FLASH 4 it's one of the books to have. Between
the book and the CD you can't go wrong.
Also included in it is a section
that lists FLASH sites that teach you even more about FLASH 4. A good guide to have handy even after you've read it all and done all
the tutorials.
Included with the book is a CD ROM that
contains:
- 30 day full evaluation copy of
FLASH4
- Shockwave 7.0.2 and Flash 4 players
- 30 day full evaluation copy of
Dreamweaver 2.0
- 30 day full evaluation copy of
Fireworks 2.0
- 30 day full evaluation copy of
FreeHand 8
- 30 day full evaluation copy of
Generator 2
- Tutorials by John Croteau
- Flash files for the tutorials
included in the book
- And a game called VirtualBlox that
will demonstrate some of the power of FLASH 4
$49.99 (US)
System Requirements
Windows 95/98/NT or Macintosh 7.5 or
later
Intel Pentium 133 or equivalent Power Macintosh processor
32MB RAM for Windows (recommended) 16 required and 32MB RAM required for
Macintosh
20MB disk space for FLASH 4 and about 100MB free disk space to install
all of the evaluation software
CD ROM drive
Copyright 2000,
Vikki Dawson, All Rights Reserved |