CINEMA 4D XL V6(PC Version)
Steve Shanks
 |
Maxon's Cinema
XL Version 6 is an Editor's Choice Award Winner! |
June 15, 2000
Cinema 4D XL is Maxon's flagship 3D
software and version 6 is the latest upgrade. Normally when reviewing
an upgrade of an application we look at the new changes first, well
in this situation its everything. I've yet to find a section of the
program that hasn't been changed for the better. Lets first look at
the interface.

As you can see from the
image above I'm running it on a dual monitor setup (On Windows 2000)
which Cinema 4D is perfect for, as all the windows can be UN-docked
and moved to any location you wish. This configuration can then be
saved for later use. But where this really comes in handy is you can
have different setups for animation or material setups. That's not
all though, you can also assign shortcuts of your choice to any command,
or change the icon arrangements, or even create your own pallets of
commands you use regularly. Here is a small one I created for 3 tools
I use regularly.

Now lets move onto modeling,
in my opinion this is where the new version of cinema really shines
and it is jam packed full of new features. HyperNURBS are the greatest
and newest feature in V6 and any object can be converted into HyperNURBS,
for example the Zebus below was created in about 20 minutes from an
extruded poly shape drawn over an image.

Once the basic shape
is made you can then add detail by modeling in point or polygon mode
and there is an abundance of tools to help by a simple right click.
The only feature I'd like to see added here is a trim tool or the
ability to draw freehand with the knife.

Spline
modeling is still
here in V6 but again much improved with the addition of freehand Splines
and again a right click opens a menu letting you change the properties
of the Spline or individual points.

When the Splines are ready
to be used to create a model it's a simple process of creating a NURBS
object and dragging the Spline/spines onto it in the object manager,
the object can then be adjusted or renamed by double clicking on the
NURBS icon or name.

Of course your NURBS object
can then be converted to a polygon object and placed into a HyperNURBS
one for further adjustment, this is a classic example of how Cinema
4D lets you be in control of how you model. Now I've only scratched
the surface of the new modeling features here to go into all of them
in detail would take a long long time but before we move on lets take
a look at importing models, the image below shows the choices available.

All formats imported with
no problems but there have been a noticeable improvement with Wavefront
imports and VRML 2. The way Cinema 4D XL handles a Wavefront OBJ is
the best I have seen in any 3d application. After the import is complete
it's a simple matter of going through each material sphere in the material
manager and applying the texture or color to each part. No longer
do we get an object for every material, Cinema now supports multiple
materials on one object. Here is an example of an imported OBJ fully
textured.

Animation is much improved
with a complete new timeline and better controls, but the biggest feature
in animation is Motion sequencing. An animation track can be converted
into a single motion track and an object can have as many of these
motion layers as you desire. The great bit is they can be reused in
different parts of the animation without having to redo them. Also
sound can be placed or recorded in any position by adding a loudspeaker
or microphone. This can then be animated and rendered giving actual
Doppler effects. The image below shows a stereo microphone and loudspeaker.

Maxon says that Cinema
4D (all versions) is the fastest renderer in the world and I believe
them, but with this new version they have added area shadows to the
lighting system. These look fantastic but with the penalty of a
much longer render time. Now this isn't a complaint it's a penalty
I'm only to willing to pay as I can still do my fast test renders
and leave the area shadows until the final render. This isn't the only
improvement to lights and rendering, the lighting now has many more
features one of which is shadow noise, which again hits on the render
time, but is too good a feature not to be used. Even with all the new
added items to slow down the render time, Cinema is still quick compared
to other high end 3d programs using similar features.
Cinema 4D V5 is a great
program but now with V6 Maxon have moved into the "Big time"
taking on some of the top 3D companies. Cinema 4D has always been used
by some of the top movie and TV company's, in fact the list is too
long to put here but includes the likes of the BBC, Disney, NBC, Fox
and the recently released Gladiator. Here is a quote from Mill
Studios
"We
used Cinema 4d XL to create elements for four matte paintings in gladiator,
making 3D representations of roman temples, archways, colonnades and
columns. These were then combined with buildings photographed on location
in Malta using Adobe Photoshop to make the final matte paintings.
These were then tracked into the live-action plate using inferno.
As everyone knows Cinema is renowned for its speed and stability and
this came into play for Gladiator because most of the shots had to
be pre-visualized at very short notice but at a sufficient quality
for the director to make aesthetic judgments over lighting and composition.
Cinema 4D XL allowed us to create elements that closely matched Ridley's
design sketches in a hands on fashion: he could give us a sketch in
the morning and then critique the result in the afternoon, moving
things around on screen until he had achieved the correct balance
of elements. This 3d 'sketch' could then be worked up into the final
piece. With the release of version 6.0 we are stepping up our usage
of Cinema 4D XL: in up and coming productions. Currently we are using
it for pre-visualizing effects shots so we can plan our approach before
we get on the actual set ('A knights tale'), as well as for finished
digital matte paintings ('Band of brothers')."
Simon Wicker, Mill Film
Demos ordering and more
information can be found at.
Visit
Maxon's Website
Prices
US $2,195 or upgrade from V5 $495
UK £1395 or upgrade from V5 £349
System Requirements here
Windows
Windows 95/98/NT 4.0
64 MB Ram Minimum
Pentium Processor
|
Macintosh
Mac OS 7.6.1
64 MB Ram Minimum
PowerPC Processor |
Copyright 2000, Steve
Shanks, All Rights Reserved
|