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The Squeeze Function - 3ds max 4 Tutorial
Jacquelin Vanderwood | 1 | | I'll use a bench in this tutorial to teach you how to use the Squeeze feature. You must first select the bench. |   | 2 | | In the Modifier List select Squeeze. |  | 3 | | Select the Gizmo. In the Modify Panel under Axial Bulge, set Amount to .65. This let's you squeeze along the Z axis. |    | 4 | | Reset Axial Bulge. Under Radial Squeeze set Amount to 4.69 and Curve to .65. This let's you squeeze around the Z axis. |   | 5 | | Reset. Still under Radial Squeeze, set Amount to .37 and Curve to 8.53 to get this effect. |   | 6 | | With Radial Squeeze still set to the above numbers, click on Limit Effect under Limits. Set Lower Limit to 7'7.5" and Upper Limit to -7'11.413" to achieve this effect. The Lower Limit sets the lower limit along the Z axis with a positive effect and the Upper Limit sets the limit along the Z axis negatively. |   | 7 | | Again, with all the above settings intact, select Effect Balance and set Bias to -100 and Volume to 170. The Bias changes amounts of bulge and squeeze while maintaining a constant object volume. The Volume increases and decreases bulge and squeeze along the parallel. |   | 8 | | Here is a sample of all the Parameters filled out with the settings below. |   | 9 | | Here we have the Center option selected. At this sub-object level, you can translate and animate the center, altering the Squeeze gizmo's shape, and thus the shape of the Squeezed object. |   | 10 | | In the sample below I have unchecked Limit Effect. Follow the settings to achieve this result. |   | 11 | | Here we still have Limit Effect unchecked but have changed the settings. |   | 12 | | Play with the different settings on a multiple of objects. When creating, this feature will save you enormous amounts of time in changing the shapes of objects and you can get some interesting animation effects. |  Copyright 2001
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