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Skeleton Basics - discreet 3ds max Tutorial
Jacquelin Vanderwood | 1 | | To view the model to bone it but having it inaccessible, press Freeze Selected. |   | 2 | | Create a Point helper. Resize the Point helper using Size. Place it in the hip area in the Left viewport. Name it "center". |    | 3 | | The Spine: Under Animation: select Create Bones. There will be 3 bones in the spine, a bone for the neck, and a bone in the head: Begin at the Point helper and create the spine; continue into the head. Right-click and delete the end bone. |   | 4 | | Under Bone Parameters, adjust the size of the bones. Link the spine to the Point. |     | 5 | | In Adjust Pivot, select Don't Affect Children. If you need to adjust the bones, double-clicking the spine will select all of it. If you select the first bone to rotate, etc., it will rotate the whole spine. Begin fixing the spine at the first bone. Select the second and adjust. Adjusting this bone will adjust all bones above it. Go upwards bone by bone until you have it where you want it. |   | 6 | | Create the leg bone. Do not delete the end bone. Double-click the bones. Press the SPACEBAR to lock the bones. Press the Shift key and move the bones to the other leg. Select the Link key and link the top bone to the Point helper. |    | 7 | | It's time to create the arm. Create the bones in this order: collarbone (do not get to close to the spine), shoulderbone, forearmbone, handbone, and fingerbone1 and fingerbone2. Name each bone. |  | 8 | | Under Bone Parameters, make the adjustments to each hand bone. |       | 9 | | Double-click the arm bones and press the Mirror key. Select X and Copy. Press OK. Make the necessary adjustments. Link the the collarbone to the third spine bone. |   | 10 | | Make sure you use all viewports to make necesary adjustments. |    Copyright 2001
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