| |
Creatng A Banana - discreet 3ds max Tutorial
Jacquelin Vanderwood | 1 | | In the top viewport, select the NGON icon to create a shape. |  | 2 | | Select the line icon. Click in the front viewport and draw a line. Make sure to click at least two more times to create vertices. |   | 3 | | Go to Sub-Object mode. Select Vertex. |  | 4 | | Select all the vertices, one at a time, and convert to Bezier. |   | 5 | | Deselect Sub-Object. Select Geometry>Compound Objects>Loft. Select Get Shape, then click on the NGON. |    | 6 | | Under Modify, expand Surface Parameters, then click on Apply Mapping. |  | 7 | | Under Deformations, click on Scale. |  | 8 | | The Scale Deformation dialogue box opens. Select the Insert Corner Point icon. |  | 9 | | Insert several points and adjust. When you are happy with the shape, select all the points, right-click and convert to Bezier-Smooth. |   | 10 | | Click on the Material Editor. Select a sphere. Press Assign Material to Selection. Click on the box next to the Diffuse color box. Click on Gradient, OK, then click on Show Map in Viewport. |     | 11 | | Select Gradient. Set Color #1 to a semi-yellow. Set Color #2 to a banana yellow and set it Color 2 Position to .3. Set Color #3 to black. |  | 12 | | Here we have a banana. |  Copyright 2001
|