August, 2007
In this tutorial I'll show you how to sculpt more definitively using masking.
Let's open up a Sphere3D, press the T key to go into Edit mode, click on Make PolyMesh3D, go into Geometry and press SDiv 5 times.

Keep the divisions at the highest level. Make sure the X key has been pressed to duplicate.

Reduce the Draw Size to 15.

Make sure the Standard brush is selected and now hold the Control key down and begin to mask out an area.

Reduce the Draw Size to 8.

Mask in more detail.

Turn Z Intensity down to 13 and Draw Size to 16. Draw inside the eye area.

Reduce the Draw Size to 3, hold down the Control key and add detail in the eye.

Change from Zadd to Zsub.

Now add more detail.

Under Masking click Inverse.

This will invert the mask.

Add some more masking and then with Zadd clicked, pull out some of the detail.

Hit the Clear button in the Masking menu to remove all masking.

In ZBrush 3.1 we have the Rake brush. Let;s select it, hold the Control key down and make obnoxious eyelasheds.

Select the Standard brush in Zadd mode and pull out the eyelashes. Hit Clear in Masking when done.

Change to the Freehand stroke and reduce the Draw Size to 5.

Now mask out an area similar to what you see below.

Click on Blur Mask.

Click on it twice.

Let's pull outward.

Select the Smooth brush and also hit Clear in Masking.

Now smooth out areas that were in the masking area. These are just some ways to sculpt using Masking.

Copyright (c) 2007, Jacquelin Vanderwood, All Rights Reserved