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Reflective Material – Swift 3D Tutorial
Beatriz Mariniello

 

February, 2008

In this tutorial we will show you how to apply a reflection into an object in Swift 3D.

As we always do, lets start by being at the Scene Editor, and click over the object you need to work with, for example, a box.
So click on the "Create Box" icon.

As soon as your box is created we will apply a Reflection Material.
Go to the Materials/Reflective window:

Remember to drag the one you choose into your box.

Then, we can add a Free Spot Light, to give our box a nice look:

Then, we need to render our work.
Go to: "Render Window" icon and click it once.

This is the result:

I know you can do it!!

 

Download the original source files from this tutorial in Zip format Here


 

Copyright (c) 2008, Beatriz Mariniello, All Rights Reserved

 



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