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Quick Crowns - Maxon Cinema 4D Tutorial
In this tutorial we will make a crown, a simple easy one that maybe was worn back in the ages of old. I'll use Cinema 4D XL V7 but most programs will be able to handle anything done here.
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Low Polygon Modeling - Part 1 - Setting up the Workspace - Maxon Cinema 4D Tutorial
Cinema 4D is a very robust and powerful 3D modeling and animating package. However, past Cinema 4D tutorials have rarely focused on low polygon modeling, which is essential for game production. There’s a reason for this. Cinema 4D has no support for edges, all models must be manipulated entirely by surfaces and points, an unfortunate oversight for low polygon modelers.
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Low Polygon Modeling - Part 3 - Texturing your mesh - Maxon Cinema 4D Tutorial
You've walked through the first two tutorials in this series, and now have a nifty cool mesh that's all ready for skinning eh? I'll warn you now that texturing with UV coordinates is one of Cinema 4D's weakest points, and to do it properly, you're going to be in for a fair amount of work. But hey, that never stopped you did it?
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The Fountains of Carrara - Carrara Tutorial
Ever wanted a fountain in your back yard but did not want to fool with the maintenance? Well, for this month's foray into the digital domain, we are going to build a three-tier fountain in Carrara Studio 2 so you won't have to dig up any flower beds.
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Build a Butterfly - Carrara Tutorial
For this month's foray into the Digital Domain, we are going to model a Monarch Butterfly in Carrara Studio 2. Our goal here is to build a fairly simple butterfly model that has enough details to pass muster, yet be small enough in file size to be practical for use in a crowd scene.
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Building Volume Clouds - Corel Bryce Tutorial
Bryce is packed with options for making clouds. The most commonly used are probably the sky presets that come with the program. Using the Bryce Sky Lab, you can fine tune these presets or you can build a sky from scratch. For most applications, this approach works great, but it does have some drawbacks.
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Making Reptile Skin - Corel Bryce Tutorial
For this month's foray into the digital domain, we are going to use the Deep Texture Editor in Bryce 5 to create a reptile skin procedural texture. Procedural textures are responsible for much of the realism you see in Bryce imagery, especially the landscapes. Because they are based on mathematical procedures, you don't have to provide image maps to make your textures.
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It's All in the Lights - Corel Bryce Tutorial
In any type of image creation lighting is the key. If you don't have the lighting correct, you're image will suffer. Bryce has several different types of lights and each light can be set in several different ways.
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