Jacquelin Vanderwood
September 2004
The first step in this lesson is to scan in a photo. Use TWAIN Acquire which goes to the default scanner, or use Select TWAIN Source to choose a particular scanner if you're on a network.


Now that you have your picture opened, the next procedure is to select the Clone option.


Using the Eyedropper tool I selected a color in the photo to use as the background.
I then used Fill and checked Current Color.
If you did the above fill and then can't see your picture, up in the corner at the very top is a button with a dimensional square. Press that and by magic the picture appears.
I temporarily turned off the tracing paper feature and then selected Apply Surface Texture.
While Apply Surface Texture is open, select a paper texture for the painting. I have chosen Charcoal Paper. Turn on the Tracing Paper feature and create a new layer.


Select a pencil for tracing purposes and begin to sketch out the loose shape of the piece.
The basic sketch will look like this with Tracing Paper turned on and off. Since this is a look type painting, we'll only use the photo for the pencil sketch and we won't use cloning to replicate the photo.

Create a new layer and drop it below the pencil sketch. Begin by selecting the Oils brush, Thick Oil Bristle 10. Holding the Alt key down, the Eyedropper tool appears. Select a color from the original picture and begin painting. To change the size of the brush, press [ or ].

Now that we have the painting blocked in, turn of the pencil layer.
Select Thick Wet Oils 10 brush. Start adding in more detail and create some shadow and light areas.

Select from Blenders a grainy blender brush and begin to manipulate the paint to do what you want it to do to make the picture more of a painting. It's like pushing paint around a canvas with no paint on the brush. Try using an Oily Blender as well. Apply the same surface texture to the layer as was done on the canvas. Finally, create a new layer just above the canvas layer. Use Oils to paint in a background then apply Surface Texture one more time. Also try different blenders on the background before using Surface Texture. Add your signature and you're finished.
Copyright (c) 2004, Jacquelin Vanderwood, All Rights Reserved